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Ghost needs main class stat bonus + Rework to Rising Game + Some last suggestions
#4
Rising Game doesn't count towards the stat cap.

I just wanted to stop by and mention that I also wish Ghost would be able to compete with Kensei a bit more. Sure, as it stands, it has some utility to it you (sometimes) could prefer over Kensei, but the katana man tends to be the best option.

Currently it feels like this:

"Would you like to live a bit longer? Then choose Ghost."
"Would you like to dodge, be able to reliably silence, and do more damage? Then choose Kensei."

Now, don't get me wrong, I don't think Ghost is a completely useless class. It just doesn't have as much appeal as Kensei does at the moment- and the difference in said appeal is fairly drastic.

I think this would be alleviated if the skills that barely see any use (due to being chalked off as a useless or inconvenient to the Ghost in most cases) obtained a rework of some kind.

Red Rain, Dark Imbue, Death Gaze, Gravestone and Painproof are the ones that I personally don't see much use from, if any.

As for what changes could be made to those skills, I'm honestly unsure at the moment. If ideas come to mind I'll likely post again soon. Maybe someone like our fellow Spoops or Kameron8 could come up with something interesting too.
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