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Strength, Crits and Weapons
#19
"JoseJoseRSD" Wrote:I am not saying that auto hits or fire mages are bad, Axes and STR crit builds are bad.

Also, I do not quite understand you, "its still used a lot when it comes to fire mages, so adding crit damage would be a little much" theses things are totally unrelated to the topic, also, you are very biased, so STR can not be a versatile stat that works for many things, but SKI can be? or are you telling me that SKI doesnt give HIT, CRIT, skill slots and damage to any Ice based effect? so SKI is completely fair but STR having more usage than a meaningless encumbrance and BW is overpowered if given crit damage? also, what the hell you mean with small stat? so it would be completely fair for some stats to be stronger than other, thus making builds purposely overpowered while others weaker? seriously, where is the reasoning on all that?

Might as well say that beforehand you are very biased.

Alright, time to give my opinion on all of this argument. Let's start with the biggest problem here.

"JoseJoseRSD" Wrote:Might as well say that beforehand you are very biased.

This post is a matter of people's opinion on the idea. Your argument that someone is biased is honestly pretty stupid, considering opinion always has bias. Just like you're biased towards this idea. So, keep in mind next time you make suggestions that you need to learn to respect opinions, even if you don't like them.

----

With that out of the way, though, I'll talk about my opinion of the idea itself. It's MY opinion, so yes it will be biased, just like any other opinion, so please keep that argument to yourself. My main concern is that strength is already the main stat for a lot of melee weapons. From strength, with your proposed change, you're not only getting SWA, Inventory Space, and Extra Battle Weight, but you're also getting crit damage as well.

The problem with this is how it affects already existing crit builds. They will see a damage boost, since most run apt, and therefore will have some degree of strength in their build, without building for it. This could potentially make already powerful crit builds do some more damage, which could make for a bit of trouble in the long run. While I do agree there's not much reason to build strength, I don't think this should be what happens for it. I believe Axes should be more about having a high SWA than crit damage, anyway, personally, so I'd more suggest buffing axe scalings, or power, to make them hit the hardest, alongside the fact they get a bonus from two handed, considering they're pretty heavy weapons.

I'd prefer what I've heard as a different suggestion, with strength pertaining to a flat damage bonus to basic attacks.

Now, regarding hammers. More ways of tank busting... don't feel right to me, especially not just straight up ignoring defense. If I remember correctly guns did that before, and look where they are now. I don't think we need hammers as a new thing, and if we really do need more tank busting things, personal preference does not like the idea of hammers being that. But, as far as tank busting goes... I'll have to say, most tanks I see can be taken down without it, but are, true to the name, pretty tanky. I don't believe we need more ways to kill tankiness, as it doesn't seem too hard to kill a tank. Healer doomwalls, though, are a different opinion to me, but it's not worth new weapons for. Alongside this, there are ways to chip at a tank's defense already, with geldoren debuffing it, buster cannon outright wiping it (god damn Buster Cannon though), and rampage existing as a tank busting enchant. (you're going to be able to hit most tanks, so needing to basic attack shouldn't be THAT much of a problem.)

Sawrock is right, too. A direct counter to defense just takes the value out of defense. If you devalue it too much, people will start asking to buff defense, too.

Basically: Strength does need a buff, but this seems to be specifically for axes, mainly, and for your own sake, rather than the general playerbase. There are better ideas out there, and I hope you'll understand that not everyone will like someone else's idea, and accept that.

And no, nerfing every other stat isn't a good idea either. That's all I have to say.
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Ending 145: Disappointed in Humanity
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