Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Upgrade Suggestion: Spell Power Items
#11
"Spoops" Wrote:
"Yark" Wrote:Thanks for mentioning Bloody Palms, which is effectively just +24% damage (or +12% if you're too incompetent to deal mixed damage), extremely easy to set up, works for all sources of damage, and comes from a normal monsters meaning that it can be farmed easily. With the commonality of things like Cyclone Spear in PvP, it is also very easy to knock away plants. Bloody Palms is just outright superior to Overgrown Staff by a wide margin, and this should not be the case.

There is no scenario in which any reasonable person would consider using Overgrown Staff instead of Bloody Palms.

Sounds like a problem with Bloody Palms to me, also keep in mind Claret call is a flat 12 damage and not 12% more physical damage, also even if you were correct there, dealing 12% more physical and magical damage does not add up to +24% damage, math doesn't really work like that.

Also I was too careless to realize that you can't cast spells without a tome, meaning you can't pair up Overgrown staff and bloody palms without being horribly inefficient. Bloody palms become moot, thankfully I provided the example before it anyways. (Though Bloody Palms was being used as an example, other modifiers can count too, like 1v1, Combination fighter, splash, etc.)
Overgrown Staff affects Nature domain spells, which means you'd just make it out of conduiz and cast with it. Yes, Bloody Palms is a "problem" because of how easy and splashable it is, and because it's just better than most boss 10* items. But that doesn't mean that adding 1 spell power per plant within 4 range isn't a pitifully bad effect.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord