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Strength, Crits and Weapons
#22
I still feel, same as Spo, that the flat damage add might be for the best.(melee weapons only, maybe bow) To basic attacks only. I do not know if thats possible, but maybe increase power, but also only for basic attacks, so stuff like ramapge get more armor shredding but anything else might be too much. you can actually reach 80Scaled str in battle without any too big problems.

My joke build that I made with full strength and crit damage easily dished out 200 Damage a pop with a critical chaser on a tank already, and I didn't even go all out, having a muliplier in it increased by another 30-40% is not a good idea, at all. While I still believe that this issue exists mainly because of Lightning badges critical effect, it's still something to take into account.

Also probably better to wait after trait rework, who knows what Dev ties to strength requirements.
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