Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Additions to the Flee Rules
#6
"Sawrock" Wrote:I don't agree with the increase in reaction party size. People that attack antagonists risk nothing, while if the antagonists lose they can be jailed, or given enough roleplay and in-character captures, even death. It's also to note that the protagonist side will almost always be larger, which is already an advantage in itself (and the fact that they get two chances to win, while the antagonists have to win twice or survive long enough, thus having harsher restrictions inherently). I'd only be okay with changes of this sort if people actually risked death or the like when jumping in vigilante-style, but as it is the dogpile effect is too strong.

The general consensus for serious fights, is serious injury. If the losing, or winning party for that matter, disregards such, that's a sign of poor etiquette. There are also different ways to cause antagonism than attacking the middle of the largest capital in the known world. These changes would only affect capital-size cities such as Oniga, Cellsvich and Chatarunga, where the lopsided scales are very much logical and justified.

"Yark" Wrote:Fighting four groups of four people would come out to roughly a four-hour time investment. Nobody should be locked into a four-hour role play session. Can we assume that capturing downed enemies whose leaders flee a battle applies both ways? For example, last night the guards fled from us after we knocked out three of their four team members.

If this is not what you're suggesting, then I'll have to disagree.
If you're attacking a major settlement, you've already accepted to an extended session of role-play. Simply don't go to any major settlement to avoid this, if you don't have the time.

Capturing others would likely fall to the turf-owners, not the ones trying to escape. Unless an entirely new set of rules for kidnappings were to be put in place. Logically, this would only detriment the escaping party further, of course, because now they're no longer just trying to escape.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 4 Guest(s)
Sigrogana Legend 2 Discord