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Additions to the Flee Rules
#8
"MakeshiftWalrus" Wrote:If you're attacking a major settlement, you've already accepted to an extended session of role-play. Simply don't go to any major settlement to avoid this, if you don't have the time.

Capturing others would likely fall to the turf-owners, not the ones trying to escape. Unless an entirely new set of rules for kidnappings were to be put in place. Logically, this would only detriment the escaping party further, of course, because now they're no longer just trying to escape.
Only problem with this is we didn't attack anyone. Eidolon went to check out some shops in Cellsvich, and angry kids began to badger him. You're telling me our options are to either ignore that role play and get banned, or get locked into a four-hour battle?

No thanks.
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