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Additions to the Flee Rules
#18
"MakeshiftWalrus"' Wrote:Please keep it relevant to the topic. Response times has nothing to do with flee rules, or how to improve them.

Except it is relevant?
It takes 5 rounds to flee a battle.
How many parties and battles should be involved?
Currently 2, you're wanting to double that.

More improtantly, the fleeing rules are meant as a last resort for when roleplay isint mutally agreed upon. So the goal should be to encourage roleplay to begin with, which a clear understanding of the passage of time ICly would help foster.
Munch
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