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Additions to the Flee Rules
#35
"Slydria" Wrote:(The current consideration is making it a choice for the fleeing party. Either they abandon them and the rest get away without issue or they try to rescue them and have to make a flee roll, success would mean they rescue them and all manage to escape, failure would mean the party they fled from manages to catch up and both sides will have to re-engage the fight excluding downed members on both sides.)

Sounds good to me, so long as we can also capture downed players. Might make people think twice about trying to dogpile.
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