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Additions to the Flee Rules
#36
The flee roll I'm referring means the out of combat one and not the flee command in battle:

For out of combat fleeing, opposing d20 rolls are used for each group involved, in addition to modifiers based on the group size and the location.

(Basically, it's Attacking party's d20 + [Party Size Modifier] vs Running party's d20 + [Party Size Modifer] + [Location and Condition Modifiers])

(Quoted from here: http://www.neus-projects.net/viewtopic.p...amp;t=6498)


Otherwise, in this case, if the attackers had a downed member and the fleeing side had a downed member, it would be turned into a 3v3 rematch.


As for capturing, I'll discuss that further with other GMs. I'm not sure how to handle the opposite foot at this point, I agree that something should be in place to both actually add consequence to the other side failing and discourage dogpiling, capturing may not be possible depending on the situation at hand but I'll see how the others feel about this.
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