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The dangerous precedent set in Dormeho.
#12
"Yark" Wrote:
"Akame" Wrote:You publicly put up posters
This is irrelevant to the purpose of this thread. There's a reason I said in my first post to set aside your personal opinions about last night specifically.

Bottom line is players can have GMs force players to unlock the doors inside their guild houses. It this a good thing?

Depending on circumstances, I'd say so. As long as it's IC-related and role-played properly, as doors are not indestructible objects and shouldn't be a solve-all go-to to end pursuits.

I'd also recommend adding an OOC sign next to your door, describing it in detail, and the reasonable requirements to breakdown the door in order to gain entry. But eventually, regardless of situation, the door should be able to be passed through if damaged enough by continuous attempts to wear it down.

If it's a bad thing, I certainly haven't heard any convincing arguments why it is.
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