09-17-2018, 02:08 PM
"Yark" Wrote:"Akame" Wrote:You publicly put up postersThis is irrelevant to the purpose of this thread. There's a reason I said in my first post to set aside your personal opinions about last night specifically.
Bottom line is players can have GMs force players to unlock the doors inside their guild houses. It this a good thing?
Depending on circumstances, I'd say so. As long as it's IC-related and role-played properly, as doors are not indestructible objects and shouldn't be a solve-all go-to to end pursuits.
If it's a bad thing, I certainly haven't heard any convincing arguments why it is.
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