09-20-2018, 04:44 AM
"Eldecrok" Wrote:Putting aside that I use archer, I enjoy being able to hit things with massive range in PVE cases, so I'd imagine that both PVE and PVP would be changed at the same time, thus allowing me not to warp through walls. Feelsbadman. Speaking of warping, how would this affect skills like blind/haunting, which presumably use the void to a small extent to pass through obstacles?
On the plus side, if this is able to be implemented... it would be fun. Though, some skills shouldn't be affected, like the Fairy's Lance, Needle, Etc. Especially on Smoke Screen. Though, Needle might break White Prison on one hit? Speaking of White Prison, does anyone know if it reacts to push movements? That's be important.
Lastly, skills like changing ranges such as Cyclone Spear and Crystal Rose are likely going to be harder to deal with, cause they would be reduced to a range inside the smoke screen. In addition, Crystal Rose would stop a few tiles away from a White Prison if I understand your suggestion correctly, due to not being able to go through the Prison Wall.
Overall, while this could be a fun idea, there's a lot... A LOT to consider.
Okay, where do I start. PvE would be untouched lol this would only affect PvP. Mobs cannot use any of the mentioned spells as they are from Spellthief and Tactician. Sitting there and hitting things map wide is exactly the reason why things like this should be implemented and is long overdue. This will actually make people think and be forced to move. It's not very logical that an archer wouldn't get a hit penalty through a smoke screen or people ignoring a huge wall in front of them. This wouldn't be groundbreaking as its just a spell which can be silenced or stolen or destroyed since white prison can be broken. As for the skills you mentioned they would just attack the wall instead if they aren't facing the enemy which I think is fair as it's not very hard to move around. Smoke screen is not a solid wall so they can crystal rose or whichever skill through it (which is already the case for both mentioned spells) however they shouldn't be able to land basic attacks or basic attacking skills easily and get a hit penalty (i.e. sniping with arrows or bullets from across the screen through a smoke screen thus avoiding the hit penalty altogether or using hanging or sidecutting across the map and etc.). It would just give these spells some major use. That said Smoke Screen should give a hit penalty to enemies who cannot see you and White Prison shouldn't allow people to target you if they simply cannot see you.