10-12-2018, 12:01 AM
The grind to reach sixty can be done within a day's time- even without the Tower Grind. That is not slow.
Calling Shujin's opinion stupid is not very constructive. You say it'll drop the game's popularity, but new players are given no indication about the Tower Grind method, so it will have no instances of new players leaving, just players who are making additional characters.
The "reach level 60" mentality will never go away as long as a cap of level 60 exists. The only way to get rid of it would be either to introduce a capless system (which would be a terrible idea for multiple reasons such as giving old players a grip on power that new players can't achieve), or making it like when the game was first released and getting to level 60 took many months (which many people bypassed by spamming "aaaaaaaaa" to get RP exp anyways, myself not included). This is unavoidable. People want to roleplay strong characters- and they should be able to, anyways. Don't make your character's skills and level determine their usefulness. Make your roleplay and actions decide that.
Calling Shujin's opinion stupid is not very constructive. You say it'll drop the game's popularity, but new players are given no indication about the Tower Grind method, so it will have no instances of new players leaving, just players who are making additional characters.
The "reach level 60" mentality will never go away as long as a cap of level 60 exists. The only way to get rid of it would be either to introduce a capless system (which would be a terrible idea for multiple reasons such as giving old players a grip on power that new players can't achieve), or making it like when the game was first released and getting to level 60 took many months (which many people bypassed by spamming "aaaaaaaaa" to get RP exp anyways, myself not included). This is unavoidable. People want to roleplay strong characters- and they should be able to, anyways. Don't make your character's skills and level determine their usefulness. Make your roleplay and actions decide that.