10-12-2018, 02:37 AM
As stated earlier in this thread, people are going to surge for the maximum level for various reasons, no matter how you try to slice it. Making the climb to level 60 'longer and better' is a lost cause at this point, due to the sheer number of characters that reached it. We are FAR better off making a higher 'power ceiling', so to speak, and giving it a slower, more thorough progression if we wanted to 'fix' progression in any way.
As for the topic's suggestion, I'm going to be perfectly blunt and honest:
If we would stop getting tunnel vision over PvP and start focusing on PvE, giving constructive criticism and maybe some suggestions towards fleshing out dungeons/letting dungeon items be actually useful/making mobs more interesting or challenging to fight, then we might have a 'grind' that's not either clicking a statue in a tower until death, nor running through randomly generated dungeon #5034297 with just food regen and mindlessly mowing down mobs.
As much as we like to say 'PvE is boring....', this state of affairs is entirely our fault. We treat PvE as a chore, so we get PvE as a chore. Complaining to Dev that 'we need better dungeons' isn't going to magically fix this. Not when we're just as happy to go straight back to the ol' Tower Grind afterwards. Or worse, when we're asked 'well what should be done then' and everyone goes straight for 'more pvp things'.
Perhaps elaborating on 'making dungeons more fun/interesting' will push things in the right direction? Just a suggestion.
As for the topic's suggestion, I'm going to be perfectly blunt and honest:
If we would stop getting tunnel vision over PvP and start focusing on PvE, giving constructive criticism and maybe some suggestions towards fleshing out dungeons/letting dungeon items be actually useful/making mobs more interesting or challenging to fight, then we might have a 'grind' that's not either clicking a statue in a tower until death, nor running through randomly generated dungeon #5034297 with just food regen and mindlessly mowing down mobs.
As much as we like to say 'PvE is boring....', this state of affairs is entirely our fault. We treat PvE as a chore, so we get PvE as a chore. Complaining to Dev that 'we need better dungeons' isn't going to magically fix this. Not when we're just as happy to go straight back to the ol' Tower Grind afterwards. Or worse, when we're asked 'well what should be done then' and everyone goes straight for 'more pvp things'.
Perhaps elaborating on 'making dungeons more fun/interesting' will push things in the right direction? Just a suggestion.
![[Image: a2794117f3.png]](http://puu.sh/pncOC/a2794117f3.png)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye