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Level Up! (But without any enthusiasm)
#20
Well, someone had to complain to get people to start bringing up these points. Jammer Cavern has a flaw in the fact that for some reason I only ever get random encounters on the first two floors, and then the floors after that start to seem... unpopulated?

In regards to making dungeons better, I know one problem immediately. That problem is that AIs are just dumb as all hell (see: Red Gorgon using their rolling move even if there's a dense tile between them and the enemy) and most times their challenge comes from multiple of them in the same place, rather than any of them having much power at all alone. That, and they don't really work as a team, much, either. They mostly seem to just focus on complete offensive entirely, when there could be enemies that exist not to attack, but to support the enemies they're paired with. Some enemies like Kinu and Ashe (but not as powerful) that appear alone would be really nice, since Kinu and Ashe are unique, special snowflakes. This could especially work for a powerful bandit, since they're person enough?

It would be nice to have more dungeons like the jammer cave, and the other three we have, spread across levels, instead of the static dungeons that are just one floor BDPs that don't have a core and never despawn, too. Maybe a forest to explore (not one with player housing) or wintery cave, something along those lines that doesn't look like a BDP.
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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