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New Traits Compilation & Suggestions
#1
This will be a thread to archive the heard traits from Dev just to organize the stuff. Things are subject to change anytime and what-not so don't follow this as a bible of confirmation.

When a new trait is added, the description and traits listed here will be updated accordingly (hopefully).

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Racial Traits

Eyes of Elimination; Reduces your maximum HP by an additional 4%. Grants access to a special attack with a long cooldown, but only with martial weapons and daggers. During this attack, a line will appear on the screen. Successfully tracing the line (by dragging your mouse along it) will increase your critical rate with that attack based on the accuracy of your movement (if you mouse over something that isn't the line, it counts as 1 mistake. Bonus for successfully tracing over the line is +50 Critical, minus 10 per mistake.), as well as your critical damage by 25% if you complete the line properly. Cannot be used if Blinded. Melee range only. Lines generated when using a Dagger weapon are larger and easier to trace. - Human

Revolver Raid Cannon; Mech Type Trait (only 1 can be selected). Exclusive to Raid Mechanations. True Unarmed basic attacks are replaced with a Gun-type attack that has Range and a Rampaging effect. - Mech

Pseudoelemental Revive; Phenex only. Revive Trait (only one can be selected.) Increases the cost of Revive by 10 FP. Using Revive instead uses the Latern Bearer's Phoenix skill as it were maximum rank and grants you Eternal Flame LV X (X=Scaled SAN/8) for 5 rounds

Play Cute; Felidae only. Grants a special skill. Roll around on the ground in a cute manner, granting you a chance to Charm enemies within 5 Range. Any special effect tile on the tile you are standing on is also destroyed. If you have a Burn status, the rolling is less cute, losing its Charm chance, but reduces the duration of the Burn by 2 rounds.

Pack Alpha; Lupine only. Pack Trait (Only one can be selected) Improves HP and FP recovery post-battle for all pack follower party members, as long as there is not another Alpha in the party. Furthermore, Pack followers can benefit from you hunted statuses at 50% effectiveness (divided by the number of additional Alphas in the party.

Synthetic Hair; Mechs and Lich only. Highly durable synthetic hairs protect what it covers, giving you a +3 armor bonus.

Stomper; Leporidae only. Using rabbit leap while Rabbit Foot is active causes your landing to be more dramatic, dealing earth magic damage to all enemies within 2 range. However, rabbit leap will always end in your airborne status being removed if one is active.

Welcome Corruption; Corrupted races only. APT no longer increases SAN.

Intoxicating Fangs; Vampire fangs trait (only one can be gotten.) When you use Banquet on an enemy, you also have a chance to inflict Charm LV X (X = LV/2, min of 5) for 3 rounds.
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'General' Traits

Guardian Spirit; Grants you 1 Youkai ally with a high initial friendship value; this ally can be summoned even if you aren't a Summoner, however the summon and maintenance costs are increased if you are not.

Arcane Tattoo (Barrier); Requires a race that has skin. Req Will 20. -1% max HP. At the start of each battle, consumes 5 FP and grants a barrier that reduces the first instance of damage taken by 50%.

Ninja Training; Unlocks the Shinobi talent tree, which has talents relating to Ninjas and Shuriken
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Feel free to post your thoughts or more stuff Dev has said. And if you're here Dev pls add ninja training first tbh.
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