01-12-2015, 08:54 AM
Every point of hit over 50% hit rate requires 2 points per %, 4 points every % past 75%
ever point of evade under 50% requires 2 points per %, 4 points under % past 25%
this both successfuly balances super dodge and super hit
a hit of 150% becomes 86%, 100% would require a pre existing 200%
on the opposite end a 0% becomes a 25% a -50% becomes a 12%
this doesn't make super dodge or hit unusable but it brings a bit of fairnes.
ever point of evade under 50% requires 2 points per %, 4 points under % past 25%
this both successfuly balances super dodge and super hit
a hit of 150% becomes 86%, 100% would require a pre existing 200%
on the opposite end a 0% becomes a 25% a -50% becomes a 12%
this doesn't make super dodge or hit unusable but it brings a bit of fairnes.