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Plus Ultra!! [Boxer Changes]
#1
It's been a while since people have been discussing Boxer's changes, mostly around Geist Schritt's mechanic. Most of the people stopped using the class for what it offers, which is the technique of playing and RPing as a skilled close-ranged fist fighter, that relies in nothing but their fists, unlike the other two Martial Artist classes.

But this relying on Geist Schritt only for the sake of a 50/50 gambling game, which rewards you with +3 momentum on win, but no reward for the opponent. Boxer's other problem, which is the extensive number of skills and the Skill Points management, and also some skills that doesn't seem to fit the class at all, or should have their mechanic changed. With that in mind, I'll place my suggestions below:

Geist Schritt (Eins/Zwei/Drei)
-Instead of total negation of the skill used, the skill should provide with a nifty DR bonus if successful, something akin to Stalemate's damage reduction.
-Should not give 3M momentum to Boxer if successful.

The bane of Boxer and what made the class so famous during launch, and also what's holding the class from being buffed. Gaining momentum in any sort of way in this game is extremely game-changing and can be abusable to provide with certain settings.

Scharfe
-Change the skill completly, from giving Hit/Crit to provide a boost Boxer's Skill power to 5*Schwarz Strum level, to a maximum of 40%.
-Give the skill a cooldown after the buff ends, around 3 or 4 turns, so it's prevented from being spammed.
-Increase the FP cost to 20 or 25.

Remember where the other 40% is, after Schwarz Strum was nerfed from 5% per level? Well, here it is. Scharfe currently adds nothing to the Boxer setting, as the class is entirely auto-hits, meaning no crits or necessity for hit. Sure, it could help against Evasion, or even combo with a Duelist class, but Duelists tend to not have a high FP pool, and the whole setting to increase your Strum requires much time that they don't have, making it not worth it. This change will give the skill more light to Boxer users, without being super oppressive, as the scaling on their skill aren't as high as let's say, Demon Hunter's Reaver. Evasion users can still mitigate this, and doomwalls too.

Schwarz Strum
-Change the innate to a one skill point requirement only, with the maximum Strum still being 8.
Once again, one of Boxer's worst things is their skill point management, as great part of it, everything seems to be really good. A few passives being changed to a one-point requirement would actually aid the class on that aspect, as they already suffer enough with Skill Pools if you don't focus on SKI or aren't Destiny. Even as Destiny, you would find yourself sweating.

Nachbeben
-Change the passive to a one skill point requirement only.
-The max range of the winds would be half of the previous maxed one, in this case, 3.

Same thing as above, but it's something people have been placing at least only one point for the sake of the extra AoE damage. Said AoE doesn't apply (as far as I know) to the target, so why not make it permanently a three range instead for one point? It looks way better of a deal to me.
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