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Masterwork Traits [General Trait(s) Suggestion]
#2
I feel as if the stat traits, instead of being something the same kind of builds can use to diversify, will instead always have a "best option" out of their picks. Not to mention some, like strength's, lean towards one type (if you're using fist weapons, you likely won't need more encumbrance) when instead there should be multiple kinds of strength-based users; in comparison with Luck's, where you won't really need it if you've had it for a while (since you'll have stored money and such, the trait becomes dead weight once you've had enough).

EDIT: A trait that affects the heavy/light armor penalty would be pretty rad, though.
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