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Masterwork Traits [General Trait(s) Suggestion]
#3
Let's look at all the things I disagree with for these:

Herculean Physique: 100% chance of immobilise doesn't seem like a good idea to me, tbh.

Overwhelming Will: Dev just removed a trait like that, from a lower threshold. Doubt he'd want a substitute at a higher threshold.

Uncanny Dodge: There'd be no reason not to run this on dodge builds that high. Dev wanted the traits to not feel essential to people, so I doubt that would be part of his vision.

Spellbreaker: Just Sayakana without the cursed requirement, and makes resists that are easy enough to get easier. Not really a good idea.

Tremendous Health: See Overwhelming Will for the health part of it.

Unwavering Faith: Holy damage is already scary enough as is.

Prodigious Talent: Too many extra stats.

Masterful Healing: Feels like it would be too essential for destiny healers. They're already good enough regardless, they don't need this.

Master Duelist: Don't see a reason why this wouldn't be essential for any vent petale destiny duelist, so it feels too mandatory.

Master Martial Artists: Destiny Monk does not need any buffs.

These are just too good, and too essential, or have other problems, even for 3 cost. Now, one I think I should discuss is bad for different reasons.

Omnibolt: It's pretty difficult to get off a regular invocation, let alone a rank B. It would likely never see any use, to be honest.

But yeah, this is just my opinion on these. If I didn't say anything bad about one, I probably can't really think of a fault with it myself.
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Ending 145: Disappointed in Humanity
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