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Masterwork Traits [General Trait(s) Suggestion]
#5
Mandatory for destinied people then. The thing about the new trait update is that the traits should not feel as if there are no drawbacks to getting them, and they're meant to be more RP focused now, either way. Some of these feel like they'll become essential for certain builds. They're not exactly in line with the vein of new traits. And considering a lot of people use spirits nowadays holy doesn't need any more power. It can oneshot people just fine already.

Also three shine knights is a little overbearing. That's... I think it's on par with that one shine knight spawning invocation, which is a rank C, I believe, and takes two turns, so it makes that even less useful when you can just pray for RNG. I mean essential in this way:

If you're a destiny healer, what reason do you have NOT to take that trait? You don't need any of the other master traits, because you specialise in this. I'd assume that's not in Dev's best interest at all.
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Ending 145: Disappointed in Humanity
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