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Razor's Round of Suggestions
#4
"Victorious Razor" post_id=34509 time=1545795071 user_id=1999 Wrote:[Juggler]
Allows you to start a fight while juggling weapons. It uses the first weapon on your item belt, and reduces the momentum cost to swap to that weapon to 0. However, upon taking damage, you have a SKI/LUC-based chance to drop the additional weapon. You have to spent 3m to pick it back up from the tile it fell in.

[Dagger Toss]
You gain the ability to throw your dagger. The dagger has a SKI/LUC based chance to lodge itself in the enemy, becoming stuck and causing bleeding damage. The range of your dagger is scaled SKI/10, in a cardinal line. The dagger thrown cannot be used until retrieved. If it misses, you have to travel to the end tile to pick it up. If it's parried, then it will end up to the left or right tile of the enemy.

[Strangle]
Prerequisite: Grapple skill
Requires a target to be grappled, and the target of the skill has to be under the grappled condition.
You begin to choke-out your grappled target, having a chance to inflict fear and silence on them.
Additionally, you deal damage equal to 100% of your scaled STR, plus 50% of your SWA if your weapon is a fist weapon.
While strangling, grapple becomes a 0M skill.

[Takedown]
Prerequisite: Grapple skill
Requires a target to be grappled, and the target of the skill has to be under the grappled condition.
You slam your target to the ground, inflicting knockdown and dealing damage based on 75% scaled STR, 25% SWA and the battle weight of your target.

The first two seem interesting, the latter two do as well - but they also seem like they could be a bit strong. They probably need some tuning, or a heavy momentum cost.
[Image: XVa5SaQ.png]
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