12-26-2018, 07:01 PM
[Bloodshed Aura]
You naturally release an aura of killing intent-- whether that be from your years of experience at battle, or from some other means.
All creatures in battle, ally or enemy, receive a status-inflict chance at the start of the battle to receive Fear level 10 for 3 rounds while they acclimate to the potent aura. If a stronger Fear is applied during this time, this Fear is removed.
[Welcoming Presence]
You release an aura that makes people comfortable around you. It causes people to relax, and raises morale even when you don't mean it to.
All creatures in battle, ally or enemy, receive the effects of Inspiration (from the Curate class), with level equal to character level/10.
[Winter Soldier] - Lispoolian Only
You've developed a natural constitution befitting someone from the coldest parts of Lispool. The cold never bothered you anyway.. but, the heat probably will.
-10% Fire Resistance, +10% Ice Resistance
[Sand Soldier] - Onigan Only
You've developed a natural constitution for dealing with the harsh environment surrounding Gold. Heat and sand can't get in the way of bloody and glory.
-15% Ice Resistance, +10 Fire Resistance, Pocket Sand is half as effective.
[Law's End Inhabitant]
You're a well-known inhabitant of Law's End. As such, you've gained some perks that others don't quite have.
+10% chance to have your items found in the Lost & Found.
[Law's End Criminal]
Prerequisite: Law's End Inhabitant
You've gone from being just an inhabitant to being a notorious villain of society. With this, you're truly a part of the most bloodthirsty places around.
+25% chance for items to be found in Lost & Found, +10% damage VS Law's End Hunters.
[Law's End Hunter]
You're a bounty hunter attempting to capture and bring down Law's End Inhabitants-- whether its simply because of the money, or because of your sense of justice, the criminals of Law's End are the ones you bring back in shackles.
+10% damage VS Law's End Criminal, +Scaled STR/2% chance for Restrain to apply on enemies.
[Honorable Knight]
Prerequisite: Maxed Chivalry, hitting targets from the front 10,000 times.
You've proven that you're an honorable foe in battle, a true cut above the rest.
The benefits from Chivalry are doubled; you lose the benefits of Chivalry for the duration of a fight in which you attack a foe from behind.
You naturally release an aura of killing intent-- whether that be from your years of experience at battle, or from some other means.
All creatures in battle, ally or enemy, receive a status-inflict chance at the start of the battle to receive Fear level 10 for 3 rounds while they acclimate to the potent aura. If a stronger Fear is applied during this time, this Fear is removed.
[Welcoming Presence]
You release an aura that makes people comfortable around you. It causes people to relax, and raises morale even when you don't mean it to.
All creatures in battle, ally or enemy, receive the effects of Inspiration (from the Curate class), with level equal to character level/10.
[Winter Soldier] - Lispoolian Only
You've developed a natural constitution befitting someone from the coldest parts of Lispool. The cold never bothered you anyway.. but, the heat probably will.
-10% Fire Resistance, +10% Ice Resistance
[Sand Soldier] - Onigan Only
You've developed a natural constitution for dealing with the harsh environment surrounding Gold. Heat and sand can't get in the way of bloody and glory.
-15% Ice Resistance, +10 Fire Resistance, Pocket Sand is half as effective.
[Law's End Inhabitant]
You're a well-known inhabitant of Law's End. As such, you've gained some perks that others don't quite have.
+10% chance to have your items found in the Lost & Found.
[Law's End Criminal]
Prerequisite: Law's End Inhabitant
You've gone from being just an inhabitant to being a notorious villain of society. With this, you're truly a part of the most bloodthirsty places around.
+25% chance for items to be found in Lost & Found, +10% damage VS Law's End Hunters.
[Law's End Hunter]
You're a bounty hunter attempting to capture and bring down Law's End Inhabitants-- whether its simply because of the money, or because of your sense of justice, the criminals of Law's End are the ones you bring back in shackles.
+10% damage VS Law's End Criminal, +Scaled STR/2% chance for Restrain to apply on enemies.
[Honorable Knight]
Prerequisite: Maxed Chivalry, hitting targets from the front 10,000 times.
You've proven that you're an honorable foe in battle, a true cut above the rest.
The benefits from Chivalry are doubled; you lose the benefits of Chivalry for the duration of a fight in which you attack a foe from behind.