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Mo' Traits.
#5
Snake post_id=34541 time=1545919398 user_id=310 Wrote:That's the point, lol. Dev already said over a hundred times that he wants traits that won't be a 'omg must pick, meta'.

There's nothing wrong with a middle ground between 'so op must have' and 'why would i even pick this'. It'd basically be useless if you didn't plan on going through the progression tree, in which case why bother having it? The other traits in the tree could be made to cost more than one point and that would be that.

Maybe something like +celerity for turn order instead of the meager stat bonus would be more palatable and I think would fit better with the 'charging head-first into danger' theme, personally. With all that said I do really like the greatsword trait.

Would Despair/Hope be triggered upon fear/hesitation being cured or only if it expires over time? The fire/ice traits seem VERY nice, gotta love a good strength for a weakness.
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