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Hit formula rebalance
#2
Sadly, I'd have to say, I'm in disagreement with this idea. At it's very core, it IS a good idea. However, the issue comes from seeing so many 80%s miss that it's freakishly uncanny. (It should be 1/5 but it feels more like 2/1, and I am not even joking) 100% hit is a very welcome safety net. You know you can rely on that attack. Without it, I'd seriously just spam autohits since at least they're reliable.

If the RNG wasn't the biggest colossal dick in the history of RNGs, I might be in favor of this idea. However... yeah.
*loud burp*
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