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Who thought adding Frozen to Duelist was a good idea
#1
I never thought I'd have to make a post for the duelist update this soon. It's messed up because it's also one of my favorite class. This won't be as long as the other post (I'm bullshitting on the length) I've made so here we go.

It's about the new Crystal Rose -

WHO THOUGHT GIVING A CLASS THAT BUILDS SKILL (Skill that increase status inflict), A REALLY POWERFUL STATUS AS A MOVE THAT CAN SPAM A GOOD IDEA?! I've seen people on the OOC talking about '20 level frozen isn't that bad' but if this person uses it correctly, you dead-ass can't move or do anything. It's a complete lock-down status effect. What makes it powerful is this; you lose the ability to move, use movement skills (Besides Blink, Void gates and so on) and your evade drops to 0 for X turn or until someone attacks you with enough damage to remove it. So if you're not a tank or have range attacks, you're screwed.

Now, why is it so strong for duelist? Because there is little way to punish or counter it if you're not built for range, magic and so on. How can it really be that bad, it's only '20 level frozen.' Simple, they use CR at the end of the turn, if you're slower than them, and you lack range attack or a teleport move that allows you to move even frozen, you're nothing short of a sitting duck. And if you're faster than them, you better of CR too else the lock chain begins. At best, all you could do is buff yourself up and wait. All they have to do is buff up or nerf you down, attack you once, which is more likely a guarantee hit thanks to 0 evade, get a lot of damage from it and use CR and prevent them from fighting back. (Hit and run)

I know the excuse everyone is going to say, 'Build Status resistance' but do bear in mind, San is the only stats that increase status resistance and unless you're certain races that can make do of it, that stats can be completely useless for most build (The fact you have to build a decent amount to counteract people with like 140-160 stats inf thanks to already having to build skill). It's not like poison, or burn or blind and so on, whereas you can still take chances or risk, it's a complete safe status effect that can prevent risk.

It needs balancing, the fact that it's also AOE. Ranger has a skill that can apply frozen however it's single target, takes 6 momentum in total, 2-3 turns cool-down, unable to use other advantage skill effects from the archery magic and can be silences; for frozen that's level 250....Comparing to CR that's a skill, can't be stopped, AOE, uses little FP, can be used more than once a turn and last for 2-3 turns if the person decides to NOT touch you.

And if that person build Kensei/Hexer, that's GG at that point; you'll be unable to do anything against them whatsoever if they're know what they're doing. So, suggestions? I have like three, one I kinda was thinking about and the other two I'm alright with but wouldn't suggest.

The first suggestion: Have Crystal Rose not use actual status infliction and use percent chance, (Like 8*rank) or something. So at the very least, people still have a fighting chance without getting themselves perma movement lock.

The second suggestion: A Frozen immunity TO CR for 3-4 turns after getting hit with the a CR frozen status. So people don't spam it and completely lock down someone's movements.

The third suggestion: This one I don't like but it's still there, add a cool-down to Crystal rose. I don't like the suggestion itself since that technique is only of the only few range skill duelist has.

I'd like to see what you guys think about it.
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