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Jammers are too strong
#1
I've been hearing reports from just about everyone I know that jammers have been made waaaay too strong and that groups of jammers are taking upwards of 10-15 turns to actually defeat.

As annoying as that is, there's a bit more of a serious issue regarding this; the beginner stuff. The tutorial battle slime has been trashing new characters if they don't immediately have the makings of a stronger build when he should really just be a glorified prinny and the Jammer Cave is now a torturous slog that newer players probably aren't going to be trying anymore.
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