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Jammers are too strong
#2
Elaborating on how they're 'way too strong' would help. Especially when their new skills are, for the most part, very specific. Doubly so when, in the case of '+Evade per Jammer' skills, you can simply wipe the Alphas without even triggering Divide, thanks to certain actions penalizing or even shutting off add. Jammer generation.

Making these skills not appear on any Jammer below level 20~21 would help the second case.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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