Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Time to tip the scales! Tactician 'I win' buttons (Splash + Analyze Weakness/Enemy Evaluation)
#1
Okay, I think we all know what I'll be talking about.

TACTICIAN

With the new addition of the new tactician spells, a certain combo is so oppressively strong that there is only one very specific way to counter it.

Before the addition of the new tactician spells, tacticians were still incredible useful but mostly in group fights and in a party rather than being a literal god among mortals even in 1 versus 4 situations if played against inferior builds.

The biggest and most disgusting is of course the building up of tactics ranks using the power of three eyey bois using max rank charge order. The absolute worse problem is that they add onto tactics ranks and can be summoned with relative ease as the eyes dying does not reduce tactics rank at all.

Even at Rank B tactics rank, a tactician who has smacked a dark eye boomy boy on you can now analyze weakness and enemy evaluation you and the duration and levels of those two abilities basically mark you for death unless you are a void assassin that can directly counter those two abilities.

With **PERCENTAGE** damage amplification and reduction combined with decent stats, the tactician at that point has already won. Keikaku dori as the kids say. With the usage of two other spells, the final exodia of the Tactician - Splash and Pinpoint Electro, there is no escape from the wrath of the heavens.

You will take a ludicrous amount of damage amplified and there is nowhere to run, and may god help you if more than one of your teammates are hit with a eye boy which allows pinpoint to hit even more people in a global map range.

-----------------------------------------------
Here are my two very simple proposals to fix this problem that will still have tacticians be immensely powerful but not without effort.

The death of dark eyes INCLUDING dark detonation must reduce the tactics rank of the tactician by one.

And splash CANNOT be 1 momentum for how amazing the effects it debuffs on the enemy. It has to be made 3 momentum. And there will no doubt be many naysayers that will haggle for 2 momentum and to them I say NAY! It shall be 3 momentum so that using splash is a TACTICAL decision rather than a free 'I win' button.

To tacticians reading this, I ask thee of this.

Do you play the class to roleplay a proper strategist? One who plans and outsmarts their opponents using their superior wit. Do you not think that with these meager handicaps on your superior brain, this will prove that you are a master tactician worthy of defeating your foes?

Or do you really need dark eyes with crazy amounts of damage amplification and a global spell without any effort to beat people?

[Image: large.jpg]
[Image: tenor.gif]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord