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Time to tip the scales! Tactician 'I win' buttons (Splash + Analyze Weakness/Enemy Evaluation)
#9
I'm gonna be posting a lot but please do consider everything here.

A lot of the issues I find with Tactician at the current moment is that it currently serves as a better mage class than both of the mage subclasses, it has insanely strong damage when paired up with the fan tomes, and while I could see -some- evoker spells throwing out just a bit more damage than tact spells, they do not come with the amazing effects such as Soaked/Multi target from anywhere/Titan Ghost/Hesitation etc.

For this reason I think that Tactician's overall damage needs to be lowered, they currently mostly scale up to 140% Elemental ATK, and because of their effects I think they need to be lowered by about 20% globally, 140% for most skills goes to 120%, 150% from domino goes to 130%. (The only skill I'd exempt from this is Frigid Formation.)

As for splash, its incredibly efficient, I'd like to see its damage lowered first off though, it has the highest damage out of any 1m skill currently that inflicts a status that lasts like 8 rounds :?:

After you've solved their damage then you move on to Dark Eyes and Enemy Evaluation, Enemy Evaluation needs to change severely, its a percentage decrease in some vital stats, and we all know how good percentage increases or decreases are, especially so to stats that hit really high amounts like Evade/Hit/Crit, not even to mention the damage debuff which hurts EVERYONE in the game, this is a crippling debuff that literally decides fights, there's no recovery from this unless you happen to roll it away with negotiate (Good luck with hunted/dark eyes/soaked on you at all times) or you have Obscure, which comes from 1 class and costs a huge amount of FP for something that can be re-applied very easily.

-Dark Eyes should be changed to have 1HP at every rank, similarly to butterflies where they are kept in check against AoE.
-Enemy Evaluation should be changed to a flat amount, which would be something like decreasing Evade/Crit Evade/Hit by 10 + Rank*5 + Tactics Rank, no more decreasing damage.
-Enemy Evaluation should probably not last so long, about 5 duration flat would probably suffice.

And finally I'd like to tip the scales a bit more on the support side, their orders and formations are somewhat weak, barring charge order, but a lot of the mage side of tactician has driven underlying salt for the class which might shoot me some funny looks for asking this.

I'd like to see Cast Order gain some damage so that its useful, attack order gain some hit or start working on skills as well, and guard order give a special type of guard that doesn't reduce evade.
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