Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Time to tip the scales! Tactician 'I win' buttons (Splash + Analyze Weakness/Enemy Evaluation)
#13
Keep in mind that Tactician wasn't used much for a long time because it was too support focused. Tactician being a viable mage class is just how the class has been designed; it's always had Dualpower and always sort of encouraged you to also be a mage on the side. I also strongly disagree with making Dark Eyes 1 HP; this makes them free to remove by Skyburn pretty much. I wouldn't be opposed to giving Dark Eyes a cooldown, so if you use it and it gets shut down, it's more punishing. Keep in mind that Dark Eyes need every last bit of their FP to use Dark Detonate, and it is a spell. Void Pollution, FP drain effects, Silence, etc. all stop them from being used. I could see them getting a slight HP nerf though, maybe level*1.5 instead of level*2, but I don't know how necessary that would be.

Soaked can go one of two ways. It can remain a low Momentum combo piece, but also get a damage drop, or it can become a 3M spell that is somewhat slower/worse at comboing and retain the current damage, but lose the cooldown.
As for Anaylze Weakness and Enemy Evaluation, I can definitely see why that might be an issue. Percentage reductions have always been a problem in the past, but both of these skills make Tactician very useful for PvE boss fights (in theory). I have a few ideas on how to change that to feel more fair/interactive. Number one would just be reduced effectiveness against player characters, which is relatively simple. Number two would be to have lowered effectiveness normally, while gaining amplified boosts based on if the ally has an Order or is in a Formation. IE, X+Tactics Rank% damage boost for Analyze Weakness, where X is 2 (or 10, if the attacker is in a Formation, or has fulfilled an Order this turn.)
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 6 Guest(s)
Sigrogana Legend 2 Discord