01-30-2019, 06:43 AM
The Two-Handed talent is leveraged wherever possible to stack % bonuses on top of % bonuses to unreasonable effect. One major component of all of the recent heartache associated with Duelists is their ability to use this talent alongside other multipliers like Bloody Palms, Crits, and (to a lesser extent) Absolute Death to extreme effect.
I recommend removing the component of Two-Hand: Full Swing that reads, "Doubled for weapons that have 20 Weight or more." This will leave the bonus at 10% SWA in all cases.
Losing a hand slot item is often not considered a detriment, with the level of power offered from Bloody Palms, Chimera Bands, and another %resist material. One can argue that Bloody Palms plays just as much of a role in this issue, and I wouldn't disagree. However, keeping the threads aligned on one topic at a time is more sensible -- so I'll leave that conversation for another time.
I recommend removing the component of Two-Hand: Full Swing that reads, "Doubled for weapons that have 20 Weight or more." This will leave the bonus at 10% SWA in all cases.
Losing a hand slot item is often not considered a detriment, with the level of power offered from Bloody Palms, Chimera Bands, and another %resist material. One can argue that Bloody Palms plays just as much of a role in this issue, and I wouldn't disagree. However, keeping the threads aligned on one topic at a time is more sensible -- so I'll leave that conversation for another time.