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Two hands are better than one
#7
Bloody palms are meant to fit into spellblade and magic damage archetypes, however they just work for everyone because getting a magical on hit (especially for swords, literally having an accessory that applies this to ANY sword) is easy as ever.

I've raised the topic on this before but I cannot actually find it anymore, but the jist of what that thread was about was that the 20% bonus from having over 20 weight was far too strong of a buff, and maybe should be reverted to the 'heavy' weapon archetype at worst, and outright removed at best, I'd like to see 2hand finally put into line finally as it does stand as defacto the best modifier, so much so that crit builds don't even include GUI due to the SWA modifier being higher than GUI itself, even extending into soft cap.

I grow increasingly worried however this will just make Fan Tomes the new reaver tool (as they achieve the same swa, but grant skill slots/FP/cannot be parried), but that is a topic for another thread I suppose.
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