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Polearm Expertise and Unarmed Combat
#6
Dizzy's uses are niche but way too specific, in that case. I still think it could be better, if you're not really intending to change it significantly. (Perhaps making it reduce more FP (double?) on critical hits could help, since as I've stated, fists are pretty crappy to crit naturally, when compared to swords and such. Especially without the crutch of Monk.)

And I agree. I might have gotten greedy with that idea, but, I just couldn't really think about a way to make attacking from the front any rewarding for such tiny boost on damage. (It's just 7 damage) It's already way too risky to go upfront of someone and attack, and Polearms have no semblance of potency to do so and not get the user outright wrecked on the enemy's turn if they're wielding any other type of weapon.

Can't it just be changed to fully ignore the damage reduction from parries whenever they trigger at a (SR*10)% chance, or whatever? Or maybe make it reduce an extra (SR) durability from the enemy's weapon if a parry is made.
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