02-11-2019, 11:40 PM
Adding to this, it seems like the 'animate()' proc works. For a split-second they're huge at the start of the combat, but then they shrink once more effects are loaded after it.
And this has been an issue since before the Valentines update, so don't get mislead by the coincidence of the Chocolate monster being the cause.
And this has been an issue since before the Valentines update, so don't get mislead by the coincidence of the Chocolate monster being the cause.