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Gigantys
#5
I'm all for these changes. I rarely see this weapon used if not at all because of how many drawbacks you have to deal with and even then it's limited to things like Lonestar said Hexer or being a Dullahan or massive STR dumping and forgetting about hit altogether and going the autohit route. It's just not ideal to have a sword cost 4M per strike when it has trouble hitting to begin with and even then the damage is far from obnoxious. Just because a weapon is heavy doesn't mean it should cost 4M to basic attack which pertains to things like heavy damage skills that are utterly powerful and need that kind of fencing. I for one totally agree with these changes. It would open a few windows for this weapon as it's currently sitting in most people's banks or raremetal material.
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