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Gigantys
#7
i'd just rather gigantys not lose its identity as the big beefy boi of greatswords, and i feel like there's alternatives to explore that aren't just 'make it the same as every other 3m weapon but it guard breaks'. for example, you could buff the damage bonus a bit, have it reduce crit instead of hit, and simply have it greatly increase the penalty for being over-weight (effectively keeping the old hit penalty or worse if you don't build for however heavy you make it).

various ideas off the top of my head, random spitballing:
- lowering scaling but having weight increase scaling instead of damage
- heavy swing ignoring a bit of the enemy's def based on gigantys' weight
- on hit: unresistable slash damage that ignores def, based on gigantys' weight
- successful hits inflicting knockdown or evasion penalties

actually, here's one i think is pretty interesting:
you could go with the concept of it being so large you have to leave the tile you're in to dodge it, ie
- on miss: enemy is forced to move out of the way. if they're immobilized or aren't moved somehow it automatically hits

i particularly liked the parry-breaker idea, but that'd be kind of much on a 3M attack, don't you think? if there can be a way for it to be hard to use, but really hit HARD when it does hit, i think gigantys would be in a good place. not every weapon has to be universally usable
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