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Absolute Pace
#1
The new absolute pace is pretty difficult to pull off for many reasons. Absoluite pace used to last for 5 turns and even then barely ever found a use, reason for that it that Evade of auto attacks is not accounted for, making people basically ignore it. Now it barely holds for 2 effective rounds aswell and needs you to set it up.
So:
-Could it count for evade aswell?
-Maybe slightly extend it's duration as it's the hardest of the three to set up?
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