02-22-2019, 08:21 PM
The new absolute pace is pretty difficult to pull off for many reasons. Absoluite pace used to last for 5 turns and even then barely ever found a use, reason for that it that Evade of auto attacks is not accounted for, making people basically ignore it. Now it barely holds for 2 effective rounds aswell and needs you to set it up.
So:
-Could it count for evade aswell?
-Maybe slightly extend it's duration as it's the hardest of the three to set up?
So:
-Could it count for evade aswell?
-Maybe slightly extend it's duration as it's the hardest of the three to set up?