02-25-2019, 10:42 AM
I kind of disagree with Dagger Dancer.
It can afford being 50% damage at max level, since Matador still works on it. (The update that hit chunking off 20 damage from a weapon that doesn't even have high base damage to justify? Hell no.)
Deadly Arms would make Void Assassin be more independent when it comes to using daggers, I like this.
Backstabbing is still something hard to do, and especially now with Shaitan's 250 slash damage punishment for standing behind their backs. I also like this.
Mystic Dagger should do magic damage on both hits, that aside, I agree.
Goose Bite should also be changed to magic damage.
Flying Dagger could afford being magic damage too, since it deals little numbers. And another effect I wish it had is that it threw more than one dagger at a foe, like... two of them. That would be a bit more flashy.
Why so much 'it should be magic damage'? I think I've made my point with this a few hundred posts ago. Small numbers are easily ignored or straight up turned into 0 by physical defenses. Magic damage is a bit harder to resist without the proper set or investment, so there goes.
It can afford being 50% damage at max level, since Matador still works on it. (The update that hit chunking off 20 damage from a weapon that doesn't even have high base damage to justify? Hell no.)
Deadly Arms would make Void Assassin be more independent when it comes to using daggers, I like this.
Backstabbing is still something hard to do, and especially now with Shaitan's 250 slash damage punishment for standing behind their backs. I also like this.
Mystic Dagger should do magic damage on both hits, that aside, I agree.
Goose Bite should also be changed to magic damage.
Flying Dagger could afford being magic damage too, since it deals little numbers. And another effect I wish it had is that it threw more than one dagger at a foe, like... two of them. That would be a bit more flashy.
Why so much 'it should be magic damage'? I think I've made my point with this a few hundred posts ago. Small numbers are easily ignored or straight up turned into 0 by physical defenses. Magic damage is a bit harder to resist without the proper set or investment, so there goes.