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On its last crutch. (Physical VA tweaks)
#3
I kind of disagree with Dagger Dancer.
It can afford being 50% damage at max level, since Matador still works on it. (The update that hit chunking off 20 damage from a weapon that doesn't even have high base damage to justify? Hell no.)

Deadly Arms would make Void Assassin be more independent when it comes to using daggers, I like this.

Backstabbing is still something hard to do, and especially now with Shaitan's 250 slash damage punishment for standing behind their backs. I also like this.

Mystic Dagger should do magic damage on both hits, that aside, I agree.

Goose Bite should also be changed to magic damage.

Flying Dagger could afford being magic damage too, since it deals little numbers. And another effect I wish it had is that it threw more than one dagger at a foe, like... two of them. That would be a bit more flashy.

Why so much 'it should be magic damage'? I think I've made my point with this a few hundred posts ago. Small numbers are easily ignored or straight up turned into 0 by physical defenses. Magic damage is a bit harder to resist without the proper set or investment, so there goes.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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