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Infinity Black Bolt + Hexer Exodia
#11
You shouldn't ignore the fact that all necessary to 'break' a multiple-direction skill is 3 voidgates around you. That's 3x the damage. And all cardinals end up being 8x. Limiting the amount of Voidgates will probably just reduce their range of effect, but not the damage, which seems to be the problem here.

So I think, if you're capping the voidgates, it should probably be 2~4 of them maximum? Or have the gates get a static 50% chance of failure of spawning, thus making the user waste 3M? Or maybe the cap only applies if you have Void Refraction passive equipped? The pastabilities are huge.
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