03-03-2019, 06:48 PM
Or what if void gates had a 75% failure chance within 1 tile of each other, 50% within 2, and 25% within 3.
They would explode dealing damage to allies and enemies if it fails, consuming the new gate and the gate that triggered the failure.
They would explode dealing damage to allies and enemies if it fails, consuming the new gate and the gate that triggered the failure.