Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Soldier's biggest Tank Role utility skill
#1
This has been possibly suggested before, but I have no idea. ESPECIALLY NOW THAT WE HAVE SKILL QUOTES. This will definitely be gold! I would go far and also ask for a possibility to do multiple types of Taunt quotes depending on the enemy's race.

Anyway, here goes:

Quote:Taunt
(Soldier, 3 SP, 5 FP, 1M, 1 round cooldown)
A true soldier knows how to put a show to disrupt the enemy ranks. Targets an enemy within 7 range and inflicts 'Taunted' on them for 4 rounds. (Halved duration on non-Boss, non-Player enemies). Taunted enemies, if they are non-Player and non-Boss mobs, will only be able to move and target you. A Taunted enemy will deal (Rank)% more damage to the causer, and (Rank * 2)% less damage to other targets.

Rank 1 - 5%
Rank 2 - 10%
Rank 3 - 15%

Quote:Showtime!
(Demon Hunter class skill tree, 1 SP, Innate)
Toy a bit with your prey, turning your foe's frustrations into a show of style. Taunt Enhance skill. If you take less than 15% of your Max HP in one round by your Taunted enemy, on the following round you will gain a buff named "Styling", which may reduce all of Demon Hunter Offensive skill's momentum costs by 1 (Momentum Reduction and Health Threshold are doubled if Demon Hunter is both your Main Class and your Sub Class).

Quote:Shirk
(Tactician class skill tree, 1 SP, Innate)
Basic tactical warfare dictates that all attention should 'probably' be away from you. Taunt Enhance skill. Your Taunt becomes a two-targeted skill. Target X will be the one who will receive the Taunt, and Target Y will be the labeled as the causer and receive 'Shirked' for the same duration as the Taunted status. Every time a Shirked ally is damaged, your Tactics rank will increase by 1.
Quote:Dominate
(Black Knight class skill tree, 1 SP, Innate)
Upset enemies are much easier to terrorize once they see how useless it is to try. Taunt Enhance skill. Taking less than your Scaled DEF + Scaled WIL as damage against a Taunted enemy has a chance to randomly inflict them with Worn Out LV20, Silence, Knockdown, Hesitating, Clumsy or Confused for 2 rounds.

(If you have more than one Taunt Enhance skill active, only the Main Class one will apply.)
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord