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Mirror's Edge [v.2.01b]
#1
When reflecting specifically line based projectiles it uses the Spirit Mirror's user's weapon and stats/skill level to determine the damage, ending up in remarkably depressing numbers even when reflecting really really big moves, as it'll end up defaulting to the user's bare fists or the weapon if applicable, or in the case of reflecting magic it will only deal the elemental portion of the spell if you do not have a casting implement equipped. (which can either be really low or mediocre depending on the build)

Furthermore it seems that line based projectiles will only reflect back one singular tile instead of the remaining distance or the full distance.

Pictured here is a 150 SWA sword using rank 5 Eclair Lacroix into someone using a spirit mirror, because they do not have Eclair Lacroix at rank 5, or are using a sword their damage is remarkably pitiful.

[Image: dVwNbvo.png]

One more thing I should mention is that targetted abilities such as Ryemei, Gun Basics and Bow basics will reflect back to the original caster using their weapon/skill/etc. and for the full distance, allowing spirit mirror to be of full use.

What I'm asking for what I assume to be a bug for the very reason written above is that first off when Spirit Mirror reflects back a projectile that the remaining distance and ownership of the projectile are retained from the original caster, allowing spirit mirror to not require to rank up every projectile in the game to rank 5, as well as having the right tool to use the ability from ever.

To replicate this issue (I used shinken, Fir and eclair lacroix):

1) Fight an opponent with the reflect projectile status
2) Fire off a line based ability into reflect projectile, resulting in its travel distance back being severely cut and damage likely being stimped because of skills not ranked.
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