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Mirror's Edge [v.2.01b]
#7
When a projectile gets reflected you become the new caster, so if you don't have the appropriate skill/weapon type equipped, the damage isn't going to be very high. Damage isn't determined until the projectile ends, and the caster can't harm allies unless they're confused.

It's not impossible to change it or anything, but I don't know if I really want to have to go through all of the existing projectiles to account for it. Reflecting the projectile is pretty significant already.
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