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Moves too good. [Snake Dancer tweak]
#4
I think Snake Dancer should just not work on basic attacks, otherwise situations such as making someone roll a hit check twice and 'dodging' the attack from the front (as in, the attack hits but it does no damage due to Snake Dancer activating) happen. Not to mention that sometimes the Snake Dancer will proc it on Sidecut, get 'hit' and activate the dodge then move back, only to get caught in Sidecut again. This has lead to scenarios such as people getting stuck on the same tile which is admittedly pretty funny when it happens, but still.

Or Cobra Stance users proccing Snake Dancer on a Sidecut with on hits, getting hurt by the basic attack but activating the dodge on the on-hit effect and moving back into the Sidecut line... only to get hit again.

EDIT: This is what I mean by dodging into Sidecut.
[Image: unknown.png]

Long story short, poor Pinny got hit repeatedly by the same Sidecut because Snake Dancer activated with the on-hits. This also sometimes happens because it activates on the basic attack itself.

I think that if anything, this would help DH more than gut it.
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[Image: unknown.png]
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