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Analyze Weakness and Enemy Evaluation
#2
I don't think this needs changed- if you want super impactful 33% orders, main class tact keep in mind It does last for like 8 Rounds. In a serious battle that's a long time for them to be dealing and taking damage.

Making it cost 3m again even if situationally would just make pinpoint electro memes easier again. You can build a dozen other useful skills instead while subbing Tact if you don't like the halved LV. Try out THE WALL, or acid rain or something.

Tact is in a funny position where when it works well: It's fuckin cancer to play against, 33% reduction to all your shit including hit and evade and 33% more damage taken, enemies given double their normal SWA if they kill a Wraithguard, so on and so forth.
Where one meme build of splash-weakness-global electro gets slightly nerfed, others will rise to take its place. I for one welcome the Assault Order + Vorpal Fang 900 damage shank.
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