Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[v.2.02] Hotbar bug with Headshot
#1
When you move Basic Attack to a Hotbar, if you buy the trait "Maneuver: Special Attack 1", the 'Basic Attack' type and range from your Hotbar will be fully substituted by 'Headshot', even if the Hotbar is set to utilize 'Basic Attack'.

This is probably caused by (Attack - obj/skill/fe_attack/gun) part getting confused with (Headshot - obj/skill/fe_attack/gun/headshot) by the system when used from a Hotbar. Just a wild guessing.

The gun used was Crazy Coyote.

[Image: unknown.png]
Info from Player Debug, I used multiple instances of a hotbar from drag-and-drop. Tested all, but only 'Attack' (aka Basic Attack) seems to be behaving oddly, by turning into 'Headshot' as explained below:

[Image: unknown.png]
[Image: unknown.png]

Using Basic Attack while having Headshot trait, it becomes Headshot regardless

[Image: unknown.png]
[Image: unknown.png]

Headshot stays Headshot.


And finally, when I remove the trait, my Basic Attack hotbar reverts to Basic Attack.

===

Any doubts on this poor explanation, ask at once Dev. It's kind of complicated to report Hotbar bugs without knowing what exact information will be necessary for it to be fixed.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord