05-22-2019, 05:00 AM
Bumping this because it's still very much relevant and the change itself was not on the weapon but on Guard Breaks in itself. From all the changes I've proposed in the OP, I'd like to see at least the hit penalty removed for a weapon that has way too many drawbacks, so it doesn't at least rely too much on Hexer, even more when BW of the weapon (Gigantys fully upgraded/Heavy armor reaches 110BW-ish) is an hit drawback in itself.