06-04-2019, 12:13 PM
It's a skill that's been weighing on my mind for a while when it comes to Hit vs. Evade. While they both still aren't completely balanced, Plisfa's Masochism throws the idea of balance completely out the window with little to no counter-play. You can counter Frozen Arrow with silence. This? Not so much.
The best counter-play there is currently is to just simply run away, because even having a Hexer step on your cinders, or traps will cause the deadly curse to be passed onto you, and you'll have but no choice to stand and take 400+ damage. But even running away isn't too effective, because they can refresh the skill immediately when it runs out.
The FP cost also doesn't serve as an effective deterrent to not carelessly spam its use, since Dark Renewal is more than happy to restore the price of the skill while you shred your opponent's HP.
... Don't get me started with Plisfa into Ether Invitation.
A solution would be to only have Plisfa's Masochism only be transferred through the use of a basic attack, or basic attack skill. Auto-hits skills, Spells, cinders and traps will ignore Plisfa. This will force Hexers to actually make use of Silent Spirit - a skill that seems to have been lost to time. It's better than just upright making the skill Main-Class only.
The best counter-play there is currently is to just simply run away, because even having a Hexer step on your cinders, or traps will cause the deadly curse to be passed onto you, and you'll have but no choice to stand and take 400+ damage. But even running away isn't too effective, because they can refresh the skill immediately when it runs out.
The FP cost also doesn't serve as an effective deterrent to not carelessly spam its use, since Dark Renewal is more than happy to restore the price of the skill while you shred your opponent's HP.
... Don't get me started with Plisfa into Ether Invitation.
A solution would be to only have Plisfa's Masochism only be transferred through the use of a basic attack, or basic attack skill. Auto-hits skills, Spells, cinders and traps will ignore Plisfa. This will force Hexers to actually make use of Silent Spirit - a skill that seems to have been lost to time. It's better than just upright making the skill Main-Class only.