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Beowulf
#5
Honestly, I'd be down for seeing a combination of these.
The "Kick" skill has weapon scaling added to it, but receives an increase in FP cost. Skills that are specifically kicks (Rapid Kick, Axe Kick, etc) get a secondary proc for 30% of the damage, as well as an additional activation if the effect can be resolved; this would stop a double Face Stomp from occurring, since the second Face Stomp would still require the target to be Knocked Down, which they were cured of during the first one.
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