06-08-2019, 07:33 PM
FaeLenx post_id=36819 time=1559976655 user_id=2063 Wrote:I'd rather monsters were more lethal. The game already heavily rewards glass cannons with AoE clears. Giving them the chance to continue doing that while also making that more dangerous to make tanking something you might actually need in a PvE would mean the optimal clear time remains around the same the same but you have to be smarter about it at all levels.
The only issue I see with the monsters being more Lethal is that they tend to apply at low levels as well, meaning the lower leveled players are gonna have a slight disadvantage if they don't have the damage to kill them before they do. People tend not to be smart when it comes to just clearing dungeons they want to get it cleared so they can be PvP ready or not spend hours grinding. There are already plans to make their armor better much like the Jammers have currently. Making them more Lethal in my opinion is little much to say the least.
Im with Noxid when they say I'd like to see combat more challenging but again making monsters more lethal doesn't seem to be the way in my opinion.